"On the PC side, things ran smooth as butter and everything was beautiful. The powerful PCs running the game allowed for better textures and effects all over the place. Scars have more depth, fires burn like you’d expect. If you have a PC, it’s definitely the place to play, whether you use the mouse and keyboard or your dual analog controller of choice."
-breast physics
-USK 18 rating (W2 got 16). They think due to graphic finishing moves.
-260 designers worked on W3, compared to 5 in W2.
-Save game import for PC only.
-Can talk about important decisions from previous game with barber.
-Played W3 on all 3 platforms. PC: i7-4790, ASRock Z97, 8 GB RAM, GTX 980 4 GB and a SSD.
-Ultra setting still disabled. Not optimized yet. PC was set to high.
-PC has better shaders, textures, more colorful and better AA compared to consoleds.
-Grass and similar detail pops in ~5m on consoles. Double that on PC.
-PS4>X1. PS4 textures blurrier than PC high.
-PS4 runs at 1080p30
-XB1 runs at 900p30, slightly blurrier than PS4.
-Still looks great on any platform.
-German localisation fine, but English has better characterisation
-Population doesn't react to theft at all (yet)
-Impressivly realistic weather effects, especially storms.
-gamepad controls only for now. M+K controls unfinished.
-special modus like batman
-under water controls needs getting used to, with janky camera.
-Oponent AI sometimes blacks out.
-Fluid combat animations.
-Counter-timing is important.
-meditation heals Geralt.
-4 talent trees: Combat, Signs, Alchemy and General.
-Igni can be upgraded to damage armor
-Alternative mode upgrade for every sign,
- e.g. all around shockwave for Agni, Ffame beam for Igni, Thought control for Axi.
- Time slow upgrade for Alchemy
- HP upgrade or faster healing under General
- Limited slots for selected talents, including passives. From 3 to 12. Can mutate 3 of those.
- Time limits for decision making (e.g 10 seconds to decide to take gold or not).
Conclusion:
- Thanks CD Project for delay to polish the game (e.g diving controls and AI)
- Game feels gigantic
- cobat system still a bit imprecise, "witcher view" worn thin.